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Can I Pay A Bounty With Stolen Money

One of the Hold Guards that are posted in the holds of Skyrim.

For other uses, run across Bounty.
"By order of the Jarl, cease right in that location! You have committed crimes confronting Skyrim and her people. What say you lot in your defense?"
―Concord Guard[src]

Compensation is a police force enforcement game mechanic in The Elderberry Scrolls Five: Skyrim. Bounty tracks the number and severity of crimes committed. From at that place, the crime is converted to a Gold amount.

Comparing with previous releases

Separation by agree

Unlike The Elder Scrolls IV: Oblivion, where bounty was tracked and upheld beyond the cities of Cyrodiil, bounty in Skyrim is kept divide by Hold. For instance, when a crime is committed in Falkreath Hold, this does non necessarily translate to a Winterhold arrest based on the Falkreath Bounty.

Evading compensation

Traditionally, three options for resolving a bounty exist across games: paying the compensation off in golden, resisting arrest, or serving in prison house. Skyrim introduces ii more options: evading compensation by flaunting a title. Jarls of Skyrim can grant the title of Thane to citizens, which allows the individual's menial crimes to be overlooked. Crimes such as murder or assault may non exist disregarded, however it should exist noted that evasion of a compensation via Thanehood tin only be used once per hold. The 5th and terminal selection for the Dragonborn, assuming they are part of the Thieves Society, is to pay more than septims (bribing the baby-sit) but retain stolen goods in your inventory. It is also possible, if one's Speech is sufficient, to simply talk the guard out of apprehending the player.

Stolen items

Equally with other releases, all stolen items are removed when bounties are resolved.

Dealing with a compensation

When whatever bounty is accumulated, guards in Holds or cities intercept the offender with constabulary enforcement intentions, forcing them to halt and engage in dialogue. Four options be for resolving the bounty (v for Thieves Society members).

General overview

These are the following bounties that can be acquired. The specific values may vary, depending on the crime and the severity of said crime. Generally speaking, the said bounty is not received if no one witnesses the Dragonborn committing it. However, if a compensation is acquired, killing all witnesses earlier they can report information technology will finer remove the compensation. The crime bounty ratio is as follows: The more severe the crime, or the more crimes ane has committed (even those with a low value), the higher the compensation. The higher the compensation, the longer the prison sentence, and the longer the sentence, the more skills that volition be affected.

  • Theft: Half of the stolen item'southward value†
  • Lockpicking: 5 Gold (Being defenseless attempting to pick the lock of an endemic door or container results in a bounty, even if nothing was taken. The bounty is accumulated whether or non the lockpicking was successful.)
  • Trespassing: v Gold (When trespassing y'all will receive i warning and and so exist told to leave the area. If you linger and go along to trespass, yous will receive a bounty later on 30 seconds. At this indicate, NPCs will phone call for the guards or attack you, depending on their aggression. Certain areas in the game will immediately incur a bounty if yous are caught trespassing.)
  • Disturbing the Jarl's peace: ten Gold (This can occur when dropping a weapon on the basis, or when loitering in the vicinity of a dead body in a metropolis, whoever killed the person. You will be confronted past a baby-sit, and some of the possible responses can provoke them into fining y'all or attempting to arrest yous.)
  • Pickpocketing: 25 Gold (Activating an NPC while sneaking will permit y'all to view their inventory, and take any unequipped items. The chance of being detected is determined by the total weight of the items stolen and your Sneak level. Gilt, although weightless, besides has a relatively high hazard of being detected.)
  • Assault: 40 Gold‡ (hand-to-paw brawls and fights in which the thespian provokes a victim are excluded. Be careful not to use weapons or spells in a sparring round. Too be careful not to use certain wearing apparel, such as the Ebony Mail or the Targe of the Blooded during a brawl.)
  • Equus caballus Theft: fifty Gold each time the horse is mounted
  • Escaping Jail: 100 Gold (Simply activating an escape road or unlocking the door to a cell is considered a crime, even if the door is already closed.)
  • Forging a Business organization Ledger: 100 Gold
    • Forging the Dragonsreach Prison Registry Ledger: 250 Gold
  • Murder: ane,000 Gold (self-defense excluded unless the attacker is a guard. Causing environmental deaths, such every bit drowning or falling to death, will non count as murder.)
  • Transforming into a Werewolf or Vampire Lord: i,000 Gold (this includes reverting to your original form if you weren't seen transforming earlier. The bounty is simply incurred for the first witnessed transformation and non for any subsequent ones. Being in either of these forms is not a law-breaking in itself only will cause most NPCs to turn hostile.)
  • † The bounty for theft is half of the stolen particular's value. This means that if an item that's worth merely i Gold is stolen, the bounty volition be 0 Gold, but it must yet be "paid" through conversation with the Baby-sit. Paying the "0" bounty will besides cause the guard to seize the stolen item(s).
    • Taking an endemic particular is considered a criminal offense, but reading an endemic volume or note is not. A stolen item will be permanently marked in the inventory with carmine text. Viewing items in an owned container, taking your own items out an owned container, and taking items from a dead NPC are not considered stealing.
  • ‡ Feeding on people equally a Vampire, Werewolf or with Namira's Band will also count as assault.

Paying the fine

If gold is paid, the guards leave and gold is automatically subtracted from the inventory.

Should abort be resisted, all guards in the firsthand area, which fifty-fifty includes some bystanders and citizens, draw weapons and attempt to slay the criminal—simply upon the criminal's escape or demise do they relent. During combat, the criminal can choose to make the baby-sit "yield" their attacks by capsule their weapon(southward) and thus initiating dialogue. This brings the criminal back to the conversation menu, in which they tin elect to pay off the bounty or serve jail time. If the criminal's bounty is high plenty, Jarls employ Bounty Collectors who take an enforcement warrant to pursue and apprehend criminals or stop not-complying constabulary evaders. Dissimilar guards of each city, who are limited to their specific jurisdiction, bounty collectors tin appear in any hold or other location, randomly.

Serving jail time

Criminals tin can alternatively choose to spend fourth dimension in jail for accumulated bounty. When selecting this option, the criminal is stripped of all items, weapons, and armor and placed in a jail cell. To await the elapsing of the judgement, slumber in the bed. Upon release, all items are returned. If the criminal chooses to escape, bounty is removed, only their items must be manually obtained from an evidence locker somewhere in the prison. If defenseless, they volition receive a new bounty. It should also exist noted that serving prison house time causes certain skills to decrease in level.

Petty crimes

If the Dragonborn steals a low value object then some of the lower class may send Hired Thugs after them. For lower level characters they may be tough opponents.

Special circumstances

Belongings the title of Thane

Upon becoming Thane of a Hold, modest bounties tin can exist expiated simply past stating 1's title as Thane. Offenses exceeding 1,000 Gold though, will be upheld and cannot be excused using this method. Unless the hold has been captured during the civil war and the new Jarl happens to promote the Dragonborn every bit Thane again, this merely works once per agree.

Markarth

In Markarth, citizens are sent to Cidhna Mine to pay off bounties. The sentence is served by mining ore or the character can elect to escape. Existence imprisoned in the mine is role of the quest "No One Escapes Cidhna Mine."

Thieves Guild

Afterwards completing Special jobs for the Thieves Guild in Riften, criminals gain the option of bribing guards to allow them to keep stolen items.

Bribery

The "Bribery" perk in the Spoken language skill tree allows criminals to persuade guards out of absorbing or fining them. This method does not remove the unabridged bounty, but the guard who attempted to collect on the bounty ignores it. The remaining guards who were non-witnesses may withal answer to the bounty.

Persuasion

An option to persuade a guard to grant the Dragonborn clemency may sometimes appear, provided that they have a sufficiently low compensation level. Input phrases include, "Any take a chance I could talk you into overlooking this?," "You're making a mistake...," and "I don't accept time for this. Practice you?" Success is partially determined by speech level. If done correctly, 1'due south speech volition gain experience, but this volition non clear a bounty.

Should the Dragonborn take a speech level of at least 75, this option is ever available equally long as they are not trespassing anywhere, the bounty is relatively pocket-size, and no guard has been previously persuaded to forget the bounty. To have it reappear and persuade the same baby-sit, wait two days and information technology can be attempted once more. Alternatively, one can resist arrest when a sure baby-sit intercepts them and then surrender to a different character.

Pacify

In the Illusion school of Magicka, a spell chosen Pacify calms hostile targets. Coupled with the "Kindred Mage" perk from the same skill tree, the spell has the potential of calming guards, when a criminal acquires a compensation, causing them to forget the bounty temporarily and walk away. This option allows criminals to run or Fast Travel to a safer location.

Silencing witnesses

If in a remote or enclosed location, murdering witnesses to a theft, murder, or another criminal offense annuls the bounty one acquires automatically for committing the crime. Alternatively, if no one witnesses the offense and the criminal is properly "stealthed" while committing it, a compensation may non even be acquired.

It is worth remembering that animals also count as witnesses, and so these must be slain to exonerate the criminal of all pending charges.

Taking a Hold

During the Civil War, whenever a concord is taken by the Regal Legion or Stormcloaks, a criminal'due south bounty is reset.

Stolen items

Storing stolen items in chests and containers or simply dropping may remove the bounty altogether. This is particularly useful when items are accidentally picked up in shops or guild headquarters.

The owner of the item that witnesses the theft may only take the item you picked upward. In this case, you might non receive compensation.

Achievements

Master Criminal (Achievement).png

Principal Criminal
Compensation of 1000 gold in all nine holds
Points xx Gamer points.svg
Trophy

Bronze trophy

Bugs

This section contains bugs related to Compensation (Skyrim). Earlier adding a problems to this list, consider the post-obit:

  1. Delight reload an quondam relieve to confirm if the problems is still happening.
  2. If the bug is still occurring, please post the bug written report with the advisable organization template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(south) the bug has been encountered on.
  3. Exist descriptive when listing the problems and fixes, but avert having conversations in the description and/or using offset-person anecdotes: such discussions belong on the appropriate forum board.
  • Individuals launched off cliffs by the Unrelenting Forcefulness shout do not accumulate a compensation for murder even if the target dies upon bear on. However, the Dragonborn will all the same receive a criminal offense record for set on.
  • Bounties can be accrued fifty-fifty if witnesses are absent. Sometimes chickens, dogs, and other wild animals can be witnesses to a criminal offense as they are considered entities.
  • Guards volition sometimes attack criminals fifty-fifty if the crime was "invisible" (i.e., no bounty was placed). They will not give the pick of surrendering.
  • Sometimes, only a few guards will attack, while the rest go about their normal business.
  •  PC  Guards may still set on you lot afterward you paid of your bounty, and don't requite the option of yielding.
  •  PC 360  Sometimes, the role player may have a non-existent compensation to pay in a hold that the histrion has never entered or even discovered. No known reason for this.
  •  PC  During the quest "Contract: Impale Beitild," the Dragonborn may exist attacked virtually immediately past all the guards in Dawnstar even when the player has no bounty whatsoever. No known reason for this.
  •  PC 360  Sometimes, intervening in a random meet against hostiles, like the Forsworn against Legion soldiers, volition incur a compensation in the Concord that the encounter appeared in.

Appearances

  • The Elderberry Scrolls 3: Morrowind
  • The Elderberry Scrolls Four: Oblivion
  • The Elder Scrolls V: Skyrim
  • The Elder Scrolls Online

Source: https://elderscrolls.fandom.com/wiki/Bounty_%28Skyrim%29

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